Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday, July 16, 2010

Too young to be rich and famous

When I was a child I had the opportunity to play with computers before many even realized they existed. I remember when games came on 8 inch floppy disks. I was thrilled with 3.5 inch floppies and blown away by CDs. And when I was a child, I imagined how I would make my millions.


My first thought was to become a game programmer. Back then the creation of video games was slightly different. Often times it would be just one person with an idea. Sometimes it would be a small team of programmers. These programmers were rock stars in a way. You would buy games based on who the creators were. My favorite game company was Sierra, and my favorite rock star video game programmer was Roberta Williams. There might not have been much money in gaming, but there was fame of a sort.

But times changed. Now games are made by huge teams owned by huge companies. As a game designer there is no fame any more. The only time a name is associated with a video game is if they are a relic of the previous era, like Sid Meier. It was sometime in early highschool that I realized my dream of being a famous game programmer was not to be. It wasn't that I didn't have the talent, or the skill, it's that I was too late. I was too young. By the time I would be able to write a game, there was no fame to be had in it.

I was lucky, and had access to the internet before things called browsers existed. In school I had the pleasure of using gopher. I had access to the internet before AOL existed. Through a summer camp I had the pleasure of roaming the internet freely in 1995. It was not long until we had dial up internet at our house. I knew that the internet was a Big Thing. More than that, I realized that there was money to be made.

In high school I watched in horror as the dot com bubble happened without me. I knew I had the ability to make my millions in the dot com world. I had my own webpage of course. I even had a webcam. I didn't know what exactly I was going to build to make my millions, but I knew I could do it. I knew that in order to make it happen, I had to get out of school and make it happen.

I was a rare one though, in that I thought that college would be important. But I also knew that in order to make my millions I had to get out of school fast. I was taking college courses in high school to speed myself along. I graduated from high school a semester early, just so I could get into college faster so I could get OUT of college faster. I had it figured how I could graduate from college in just three years if I worked really hard. And then I could go out and make my millions.

My first semester of college, March 2000, the dot com bubble burst. Like many, I didn't see it coming, and I didn't even see it happen. The following year at college, I started to realize what happened. There was no fortune to be had in the dot com world anymore. I was too late. I was too young, again. I wouldn't be rich.

Here it is 10 years later. I am not rich, I am not famous. I was too late for that. I realize that the fame and fortune wouldn't last if I had been on time. But I can't help but think that maybe I would have been smart enough to invest some of my fortune into something stable and survived the burst. Or maybe I would have made a game series so memorable that my name would still be uttered by geeks. I am sure there is another Big Thing up and coming where fame and fortune can be found, but I'm too old and tired to chase them now.

Tuesday, December 16, 2008

Racism in MMO Games

Almost every day I log into an MMO I see racism. Yes, video games have racism. But I'm not talking about real world racism. I'm talking about being racist against other video game races. Show me someone who plays an elf and I'll show you someone who is racist against trolls.

My Gnome wizard in EQ2 hates Frogloks and Kerran, and those horribly annoying Sarnak. Casafin, my Fae berserker constantly makes fun of Arasai and those silly fat Halflings. And does anyone want to see a female Troll or Ogre? Sure there are always exceptions, everyone loves Mooshga. We all know a Froglok caster that tops the DPS list and is nice about it. But that is still racism, disliking an entire race and only making an exception for those that we are close to.

But this sort of racism is okay. Even the game creators say it is, and many NPC's are racist too. Races in video games are very different from each other. An dwarf and an elf are very different. Different cultures, different looks, and often times even different stats. And more importantly, the player chooses what race they want to be. And of course it's not meant to harm, it's just harmless role playing. We don't actually think ill of people that play particular races (except for those people that play those awful Sarnak, right?). Do the characters have a choice in what race they are? So is it right for one of my characters to hate halflings or does it make my character a bad person (except in the situation of Frogloks, they are just so annoyingly hoppy that it's okay to hate them no matter what).

Is this what it was like before I was born, when racism was acceptable? Could someone justify hating an Irish person because of their accent, and it not mean anything personal? Society said it was okay to hate, therefor it was okay. Video game society says it's okay to hate video game races, so it's okay. Right? Now, I understand that video games are obviously different than real life. We don't actually go around killing people of other races in video games (except for that thrill you get from killing a slow moving stupid ogre on the pvp servers, right?). We don't burn crosses on their lawns, and it's not 'real'. It's all make believe, pretend, fiction, role playing... But does it mirror something in us? Is video game racism a reflection of the fact that we can never fully get rid of racism in the real world? Is it a way for us to direct our need for hate? Or is it all just fun and games?

Personally for me, I have reasons for my dislike of races. I am allergic to cats and don't like litterboxes, so kerran remind me of that. Frogloks actually I would like, except their hopping animation I find distracting. Sarnak are just big, and friggin ugly (I'm just not a fan of their particular model being used as a character race). Arasi are fun to make fun of just because of their emo /dance animation. I personally actually have nothing against any race, it's all fun and games to me.

Wednesday, June 11, 2008

Amazon + Wizards = More Disappointment

Well, it looks like gamers have been hit again. 4th Edition of Dungeons and Dragons was released this last weekend (June 6th). But gamers have been anticipating D&D 4.0 for quite a while now. So I, like most of them, preordered a full set of books from Amazon.com.

I, like most gamers, misread what Amazon said on their website. The expected ship date was the 10th, however, most of us thought that would be the expected delivery date. It was a mistake on our part, there is no doubt of that. Of course Amazon wasn't shipping the books on the weekend, they only ship on weekdays. But why would it take until Tuesday to get the books shipped? Especially since they are preorders, couldn't they be packaged and ready to go?

It gets worse though. Here it is the 11th. And my books are not shipped yet. Most people I have talked to have not had their books shipped yet. I understand, an expected ship date is not a hard date, it can move. Currently anticipated delivery date is somewhere around the 23rd for my books.

But it gets even worse than that! Many gamers wanted there D&D books before the weekend, because that is when their group was planning on gaming. Realizing that their books wouldn't be here by then, they decided to upgrade their shipping, in hopes that it would get here by late Friday. Now comes an extremely important warning to all D&D gamers out there that might consider this: Changing your shipping appears to put you to the BACK of the shipping queue! There are people out there that upgraded their shipping to 2 day, but now their estimated ship date is in late July!

When Harry Potter books are released, everyone received their books on the day that the book was released. Except for the time that people received their books early. I understand that D&D books are not as popular as Harry Potter. A few days wait is understandable. However, some people are going to have to wait over a month before they get theirs. Right now I haven't heard anything to suggest if this mess is to blame on Amazon, Wizards, or both.

Our gaming group was lucky. I purchased a copy of the PH from Borders (we have two gamers in our house) and a full set from Amazon. The other half of our gaming group is halfway across the country (we play over the net), and it sounds like one of their books did ship and will hopefully get there before the weekend, so all of them get to share one book. If their book doesn't get there by Friday, then I guess we will have to cancel our session. Maybe I will play Wii Fit instead, if only I could find one in any of the stores... Whoa, deja vu...

Monday, June 9, 2008

4th Time's a Charm

I was very excited about the 4th edition of Dungeons and Dragons. In fact, I pre-ordered the boxed set from Amazon. Unfortunately the delivery date was not the same as the release date. So I found myself buying a copy of the Player's Handbook from Border's (it never hurts to have multiple copies of the PH anyways).

One of the things I was looking forward to the most was the online table top. I don't like OpenRPG, which is why I helped co-develop d20 Chat. Both of course have their limitations, and I was hoping that the solution Wizards of the Coast was offering would bridge this gap, and more. I was looking forward to the character generator, the table top, the rules database, all of it! They called it D&D Insider.

When I got my PH, I saw in the back that there was a 10 day free trial of the tools. Which I thought was great (even though I planned on paying regardless, although I was not sure of the price at the time... but I was willing to pay quite a bit).

However, after much research, I could not figure out sign up for the tools. I have a forums account, I have a Gleemax account, I have the book, what more do I need? Where do I go? What's going on? After much research, I discovered that the toolset is not out yet. This annoyed me. I mean, we had previously been told they were planning to release them together, the books and the tools. Bummer.

I looked deeper, trying to figure out when they would be released. The answer? No ETA. Six months ago, this product was planning to be released at the beginning of June, and now there is no estimate. That is not a good thing. The direct quote was "I'd say a safe bet is at least a few months from now, probably longer". Wait, how long have they known this was going to be an issue? 05/07/2008. On that date, an article was posted talking about D&D Insider. Unfortunately, I don't have the time to read every individual column on Wizards. On top of that, in order to view the article you have to be signed into D&D Insider. Which means that info wasn't exactly a public press release.

I feel that we were mislead. We were promised a product, and it did not happen. I know that sometimes software does not make it's deadlines, I'm a programmer after all. Deadlines are moving targets. But in most lines of work, if you miss a MAJOR deadline like this one, you are in trouble. If a video game does not come out when it says, and instead no ETA is given, it is usually referred to as vaporware.

I know, it's only a few months, right? Except for the fact that they say they will only release one component at a time, and that it will likely be a month or so in between each iteration. The piece I REALLY want is the game table (my gaming group is spread across multiple states). This means it could be a year before I get the game table. That is, if it even happens.

Let us examine the track record of Wizards of the Coast regarding D&D software.

First, there was "Character Generator", it came with the original 3.0 PH. It was very buggy, and lots of the equations and data was simply incorrect. It was made by Fluid Entertainment. Later it did receive an update, which made it functional, and correct, albeit still not very useful.

They announced a big upcoming tool called Master Tools, it was going to be a character generator, 3d map builder, monster generator, and tons of other wonderful tools. It didn't really pan out, most features got cut, and it became "E-Tools: Character and Monster Generator". Which was not very impressive, and very buggy.

Wizards realized that maybe Fluid Entertainment was not doing them well, so they switched to Code Monkey Publishing. CMP worked very hard fixing major bugs, and adding more datasets. They also supported the open source project PCGen, and they supplied files that worked with PCGen. This was an excellent move. However, they expected miracles from CMP, and CMP simply wasn't fast enough about performing them. Perhaps CMP should have hired more people. Wizards dropped CMP just when everyone was starting to trust and like CMP (I purchased quite a few data sets to use with PCGen through them).

And here we are now. Waiting for D&D Insider to pan out.

This makes me hope that PCGen is going to support 4th edition. It also makes me think I need to get to work adding a battle grid to d20 Chat, as that is one of the most glaring missing features.

Sunday, May 18, 2008

Update your drivers dude

So, I've been playing LOTRO quite a bit lately... but it's been crashing in SLI mode. A lot. So I decided to update my drivers, because that's the obvious first step. But check out this crazy widget that nvidia allows you to put on your own webpages (or blogs)!


Thursday, January 3, 2008

2008: Year of 4th Edition

Hey, it's a new year. So I figure I better make my first post of the new year.

I once made a successful new years resolution, and because of it, I don't make new years resolutions. It was sometime back in high school if I remember correctly. It was "Never to make another new years resolution".

But the great part about this new year is Dungeons and Dragons 4th edition is coming out! I admit, I'm excited. I have no idea what it's going to look like. But I'm excited anyways.

Until 4th edition actually is out, I'll be GMing a 3.5 D&D game over the web. I'm running it slightly different than I am used to. Each session will be shorter than I am used to (probably 3 hours). Also, each session will be completely self contained. It will be a series of 'one shot' campaigns. In the long run they will all tie together, hopefully. It will be similar to how a TV series works. It might just work.

Thursday, December 6, 2007

MMORPG's can save your life

Finally, my belief that MMORPG's can save your life has been confirmed. A 12 year old Norwegian boy battled a real live moose and lived, all because of MMO's. The full tale can be read here. If you know Norwegian that is.

But if you don't know Norwegian, I'll sum it up for you. This 12 year old boy and his sister are walking through the woods IRL (they were probably hunting rats grinding XP or something). His sister Cheetah'ed and ran. But the hero boy (or would idiot be a better term?) decided to taunt the moose. The moose attacked. Luckily the boy's backpack had a deflection bonus. He was knocked to the ground, but was not harmed. So he decided to play possum, and feign death. The moose fell for it.

In the end, the boy and the girl survived. Another group of adventurers formed a raid and killed the moose. The noobs of Norway rejoiced. You might find this humorous, but in truth the boy said he learned the FD ability from playing WoW. Personally, I prefer Everquest 2, as there are less 12 year old boys that think they can pwn moose.

Wait, they have moose in Norway? I thought they were all in Canada eh?